On Ancestors
Yesterday/this morning i touched on the squat ancestor cult and the evolution of Living Ancestors from Spiritlords to Ancestor Lords. By the time I got there, the post was already getting long, so I decided not to keep up the diatribe. What follows refers to old school profiles, when all stats was the higher the better, and movement rates hadn't been standardised to 6" uniformly, and humans, marines, etc., had a move of 4, and a run or charge of 8". First edition's Living Ancestors had profiles that were those of faltering, geriatric crones, for the most part. Compared to a standard squat, their movement was 2 rather than 3, WS 3 rather than 4, BS2 rather than 3, and the same Wounds, Initiative and Attacks. They did have a Toughness of 6, higher than any other squat, and the mental characteristics of a Major Hero (the normal racial cap in first), to make up for it, but at 190, even as Level 4 psykers with medipacks, it seems steep, especially with only a force fiel...