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Showing posts with the label force organisation

Total swarm

A friend, who's only been playing tabletop games for about 6 years, recently decided to start an Imperial Guard army for 40k. He's used to playing Space Wolves or World Eaters, and so is struggling to adjust to the quantity rather than quality. We were discussing this and the limitations that the organised play restrictions that can really hamper the Guard: whereas in third edition you could have 5 heavy weapons squads as part of a HQ slot, and in 4th could have another 15 in the Heavy Support slots, you're now limited to 3 in a 2,000 point force, etc. The discussion shifted to maximal playing: getting the most models and Command Points possible. He's often faced a Tyranid swarm with his marines, and was in disbelief when I said that the Guard could out swarm the 'nids, because Guard have cheaper HQ. What followed was my obsessively perusing the Codex, Chapter Approved 2018 and Imperial Armour: Index: Forces of the Astra Militarum for 5 hours, determined to pull to...

Detachments.

Something that I love about the current edition of Warhammer 40,000 is the variable detachment system. I'm not that fussed about Command Points, and, playing Guard or Genestealer, I've yet to run out, and, no, i don't have a system that ensures I regain them, i just forget to use them. That being said, i found it fascinating watching the meta go mental over how many CP the different factions could get. By now, the Blessed 32 Guard Battalion detachment, or CP-battery has become ubiquitous. For those not familiar, this is 3 Infantry squads and 2 HQ, coming in at a little over 180 points, depending on options, generally with a way to recoup CP, whether an artifact or a Warlord Trait, that brings 5 CP to bolster the rest of the force, say a single Super Heavy Detachment of 3 Dominus/Questoris Knights. That bolster, for 180 points, gives 5CP, while the detachment that takes up the rest of the points In this 2000 point force brings 3. Before the Rule of 3, restricting access t...