Total swarm
A friend, who's only been playing tabletop games for about 6 years, recently decided to start an Imperial Guard army for 40k. He's used to playing Space Wolves or World Eaters, and so is struggling to adjust to the quantity rather than quality. We were discussing this and the limitations that the organised play restrictions that can really hamper the Guard: whereas in third edition you could have 5 heavy weapons squads as part of a HQ slot, and in 4th could have another 15 in the Heavy Support slots, you're now limited to 3 in a 2,000 point force, etc. The discussion shifted to maximal playing: getting the most models and Command Points possible. He's often faced a Tyranid swarm with his marines, and was in disbelief when I said that the Guard could out swarm the 'nids, because Guard have cheaper HQ. What followed was my obsessively perusing the Codex, Chapter Approved 2018 and Imperial Armour: Index: Forces of the Astra Militarum for 5 hours, determined to pull to...