Imperial Guard Assault Squads
The idea of the 40k Imperial Guard/Astra Militarum having dedicated assault troops seems ridiculous nowadays. Since 1996, the basic structure for the Guard has been well established as the 10-man rifle sections, 5-man command sections (now 4-man with the officers split off), and 6-man support units. This makes active sense, and has strong real-world parallels: in modern military, few units are armed primarily for hand-to-hand combat, and such has been the case for nearly 300 years. Despite this, close combat has always been a significant part of 40k. Back in first edition, the game launched with the assumption that ranged combat would be the norm, as can be seen in the early army lists, but, over time, some time around the start of the 1990s, that shifted. Close combat had moved out of the shadows, and the Craftworld Eldar had the cutting edge of this, with Guardian Storm squads (with laspistols and powerswords), and Howling Banshee and Striking Scorpion Aspect warriors. On ...