Not that there's been much traffic on this blog thus far, but posts may be a little erratic for a few weeks as there's been another death in the family.
There's been a lot of fuss made over the past couple of years about 40k's new Primaris marines, about existing characters being upgraded and the doom of the traditional space marines. There's some validity to it all, but, something most people forget, or simply don't know, is that a similar change happened almost 30 years ago. Back in first edition, in Rogue Trader, marines started with profiles barely advanced from the humble Guardsman, with power armour that gave a 4+ save. A 4+ save was a big thing back then, and the other means of getting it - Carapace armour or layers, such as mesh and flak - came with movement penalties and other downsides. Back then, the S4 of the bolter made it an enviable weapon. Marines were a powerful force. The miniatures, dating from before or around the time that marines became superhuman giants, were small by modern standards, about shoulder height to a modern traditional marine, mostly single-piece (except for backpack) and wearin...
It's a bank holiday in most of the UK today, but not here in Scotland, where it was 3 weeks ago. It's very hot and very sunny, and most of my neighbours have taken the day off. As such, I'm finding it hard to get motivated. My mind keeps drifting back to Saturday's post on reclaiming the Land Speeder for the Imperial Guard of 40k. The biggest issue, beyond getting the relevant guns (multilaser, lascannon, plasma cannon), is the crew. The majority of surplus crew that collecting Guard produces are designed to be poking their heads out of or standing in tank cupolae. There are 8 that i can think of that aren't: the artillery deck crew from the Accessories sprue/Basilisk, the 2 deck crew from the Hydra/Wyvern, the commander from the Baneblade, who has legs allowing them to be assembled as a separate model, the commander for the Deathstrike/Manticore, the 2 crew in a Taurox and the crew of the Sentinels. The 3 standing models and the squatting one are completely unsui...
I've mentioned these a few times already. I'm in the middle of converting some space marine land speeders to Tauros assault and Venator jeeps for my Guard (since Forgeworld has discontinued the official models). With all of that, it's probably only a matter of time until I decide to convert some Imperial Guard Landspeeders. The thing is, they haven't any rules, or any equivalent vehicle to base them on, so, how would i handle them, rules-wise? In first edition, if you somehow managed to roll enough tech priests (you could take 0-D6, per 3,000 points, and needed one per speeder), you could mount a platoon on Landspeeders. This meant that, between an officer, a 5 model command section and a minimum of 1 infantry squad (16 models, minimum), you'd need 8 speeders, and so would need 8 tech priests, and so this would only be available in very large games. These Landspeeders came with a heavy plasma gun on a dorsal mount and a heavy bolter on a fixed, underslung mount. T...
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