Economy
The most expensive part of the gaming hobby, in general, is buying the models. As such, there's a growing tendency to look at a points to currency ratio. Basically, this is a question of how many pennies, on average, you're paying for models, per point they cost in-system.
To use an example, the Cadian Storm Troopers box costs £20 in the UK. This can be used to make 10 Conscripts, at 40 points, or a 10-man squad with flamer or grenade launcher and vox, at 48 or 51, or a veteran squad, with a vox, 2 flamers and a grenade launcher, for 70. Using the set for Conscripts, is 50p per point, the infantry squad with vox and flamer, 39p per point, or the veteran squad 29p per point. Obviously, you get better "value" the more experienced and better armed the squad. In contrast, the push-fit Cadians are £6 for 5, so 30p per point, if used as Conscripts or Infantry, 24p as Veterans.
On a similar note, a couple of options that are remarkably cost effective, in the grand scheme of things:
For Age of Sigmar, the Fimirach from Forgeworld can be bought in a pack of 10 for £122. That's not cheap for only 10 models, however, those 10 models can be used as a 1,400 point force, making them 9p per point.
For Warhammer 40,000, a similar extremely expensive but surprisingly efficient faction is the Imperial and Chaos Titans. A full Warlord comes in at about £1,440, for a 6,000 point model, approximately 25p per point. A Reaver comes in about £710, for a 4,000 point model, or 17.5p per point. A Warhound comes in at £430 for a 2,000 point model, or 21.5p per point. They're expensive models, but very efficient in the points per pound ratio.
Of course, neither of these are easy forces to build, and, despite their being really tough models, a very, very difficult force to play effectively, but, in the scheme of things, very cost effective.
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