Three colour minimum?
I've seen a fair few posts on various platforms decrying the move by Games Workshop, for events that they sponsor and organise, from the old staple of a "three colour minimum" to a "tabletop standard" for the minimum level of painting required for the forces used.
"Tabletop standard" is an ambiguous phrase, since, on a lot of tabletops the standard is the grey plastic horde. That aside, my tabletop standard is very different from someone else's, since i love adding the details, heraldry, etc., by hand which many players add with decals or leave off altogether. That, however, is not what this post is about.
Struggling to find sleep this morning i came to a realisation: the more models a force requires, the more complicated it's paint scheme tends to be.
Let's take GW's 40k for an example, since they are in the trigger.
Space Marines, Necrons and Knights are all relatively expensive per-model in terms of points, 16-200 or so minimum, so you need far fewer of them for a set points total, and they are the forces for whom three colour minimum is understandable, since they have very limited "zones". For marines: armour, trim/markings/details, joints/weapons, skin (occasionally). For necrons: bulk of model, weapons, eerie green glow. For Knights: armour, trim/superstructure, lenses.
On the other end, we have Imperial Guard, Genestealer Cult, Orks and similar, where points per model start in the 4-8 ballpark, meaning 2-4 times the models, and a far wider range of zones. For all three: skin, clothing, footwear, body armour, eyes, weapons, webbing, and other details. Add to this the fact that these guys will often have the more complicated zones, such as the ribbing with trim of Genestealer Cult body armour, the complex, slapdash armour of the Orks, or the camouflage fatigues of the Guard, and you're looking at a much more complicated scheme, applied to significantly more models.
This can be taken far beyond 40k, of course. In 20th century games, armour can be fielded using a simple base colour, with the tracks and details picked out, and you'll need far fewer tanks than infantry, with their fatigues, boots, skin, hair, webbing, helmets, weapons, etc. In high mediaeval, the same can be said if we compare knights and artillery to men at arms, since knights can be painted with grey armour, a flat colour for surcoat, shield, lance and other details, and a flat colour for the horse, compared to skin, weapons/armour, livery, clothes/footwear, etc., for the levy.
I don't have a point, I'm not arguing anything, I'm just making an observation that it seems fairly uniform across most settings that the more models required by a force, the more complicated the paint scheme required.
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